Generates a tilemap with elevation (from Perlin noise) and Territory (from Voronoi-esque method). Toggle Elevation and Territory using buttons. Reset generates a new random tilemap.


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I'm interested in the territory markings. Am I right to assume that the black dots are cities that project influence outward until they hit the influence of another city?

Yes. Each tile is grouped with its nearest city tile (dots), even if its across water.